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  • Edgar Berdahl
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  • intro to pd

intro to pd · Changes

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apfalz created page: intro to pd authored May 29, 2016 by Andrew Pfalz's avatar Andrew Pfalz
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intro-to-pd.md
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......@@ -4,14 +4,14 @@ Open first_patch.pd
You should see three objects:
* one with a very long name
* one called **pd boop **
* one called **pd boop**
* and one called **pd speaker**
**pd speaker** is the most important object here. It has one inlet. Anything that you send to that inlet will come out of your speaker.
**pd boop** does just what it sounds likes it does, boops! It needs to know which note you want it to play, and where to send it.
You tell boop which note to play by sending a message into its inlet.
You tell boop where to send its boop by connecting its outlet to the destination.
You tell **pd boop** which note to play by sending a **message** into its inlet.
You tell **pd boop** where to send its boop by connecting its outlet to the destination.
We want to be able to hear our boops. So let's connect the boop to the speaker.
======
......@@ -27,7 +27,7 @@ Then click and drag to the inlet (the bold line on the top of the **pd speaker**
Now we need to make a message box
======
Make a **message box** by pressing **control-2** on the keyboard. Or by going to the "put" menu and choosing "message."
We need to make a **message box** so we can tell **pd boop** which note we want to hear. Make a **message box** by pressing **control-2** on the keyboard. Or by going to the "put" menu and choosing "message."
You will notice that it is connected to your mouse.
......@@ -37,19 +37,19 @@ It should still be blue and have a blinking cursor in it. (If it isn't click on
Now we need to tell the **pd boop** object which note we want it to play. We do this using numbers.
Type 72 into the **message box** and click anywhere in the white space outside of the box.
Type "72" into the **message box** and click anywhere in the white space outside of the box.
Now we need to connect the **message box** to the **pd boop** object so that they can talk to each other.
Just like before move your mouse over the outlet of the **message box**. When your mouse turns into an arrow click and drag to the inlet of **pd boop**.
When your mouse turns into and arrow again, release it to connect the two objects.
Just like before move your mouse over the outlet of the **message box**. When your mouse turns into an **arrow** click and drag to the inlet of **pd boop**.
When your mouse turns into and **arrow** again, release it to connect the two objects.
We're almost ready to make some boops!
======
The last thing we need is a way to tell the **pd boop** when to make it boop. Right now it doesn't know when to make a note or which note to make. As soon as it knows which note to play, it will make a sound.
The last thing we need is a way to tell the **pd boop** when to make it boop. Right now it doesn't know when to make a note or which note to make. As soon as it knows which note to play, it will make a sound.
We will use the message to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though.
It's listening for a bang. As soon as it hears one it will send its message, in this case 72, to boop and we should hear a sound.
We will use the **message** to tell **pd boop** which note we want to hear. The **message box** won't send it until we tell it to though.
It's listening for a **bang**. As soon as it hears one it will send its message, in this case "72", to **pd boop** and we should hear a sound.
Let's make a bang object. You can either press **control-shift-B** on the keyboard or use the "put" menu and choose "Bang."
......
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